| |
| |
| |
Weapon render pleasure |
|

|
| We
have 4 new weapon renders for you (new MP5k, MP5, M4 and the M4 Beowulf). Yup Mitlancher has been busy these days! |
|
|
|
|
| |
|

|
|
Posted
July 27th, 2004 by Dagroov |
| |
| |
| |
Hosted by Beyond Unreal! |
|

|
| Yes
that's right we've moved to Beyond Unreal! Why you may ask? |
| Well,
we've been on the lookout for a bigger, better, more reliable host. BU,
with it's great community, answered our 3 wishes! |
| Maybe
you already noticed that we also have a new site design in order to
improve not only the visual impact but also our content as well. |
| You
can find our new public forum here! |
| |
| We
also have some new weapon renders for your viewing pleasure: |
|
|
|
 |
| The
Maxed Out team are still looking for more helpful hands, 10 to be precise: |
|
|
a Weapon skinner; |
|
|
a Leveldesigner; |
|
|
a Player skinner; |
|
|
a Coder; |
|
|
a Player modeler; |
| Would
you like to help us out? Mail
me, drop by on the public forum or visit our 'crowded' IRC channel
(#maxedout on Gamesurge) =] |
| |
| Along
with all this news please welcome 2 new members: Scott, a static
meshes modeller and Mezkal, a Music Artist (check some of his work here)! |
|
| And
lastly we'd like to thank Planet Unreal for all the support they
gave! |
| |
|

|
|
Posted
July 13th, 2004 by Dagroov |
| |
| |
| |
New members, IRC channel changes and new renders... |
|

|
| Our
team is once again extended with new members: Cellfor (Character Rigger + UVW Mapper)
and Tyr (Animator) |
| We
also have some new weapon renders: |
|
|
|

|
| |
| And
last but not least; Our IRC Channel has been changed to #maxedout on
Gamesurge (irc.gamesurge.net)) |
|

|
|
Posted June
25th, 2004 by Dagroov |
| |
| |
| |
It's raining models, halleluja! |
 |
| |
| The
Maxed Out team is happy to present to you the new female and male player
model: |
|
|
| The
Mac10 received a lovely skin: |
|
|
| Together
with all this we also have 5 new gun models by our brand new modeller
Mitlancer! Behold the renders: |
|
|
|

|
|
|
 |
|
Posted June 14th, 2004 by Dagroov |
| |
| |
| |
MO-Duel-Lionmane and MO-Duel-Burly_Brawl |
 |
| |
| Alright,
time for some fresh map picca's of MO-Duel-Lionmane and MO-Duel-Burly_Brawl: |
| |
|
|
|
|
| |
| Check
the rest of the screenshots on the Media
> Maps page. |
| And
now that school is over for some of us we have good faith in making it
into Phase 4 of the Make Something Unreal Contest. |
| Also
welcome our new member Innocent Civilian,
he will be doing most of the effects for MO like muzzleflashes, emitters
etc. |
| |
|
Lastly, our weekly scream for
new talent; "we are currently still in need of":
|
|
|
a UVW Artist; experienced in creating uvw's from |
| |
guns and player models |
|
|
an Animator (are they extinct??); experienced
in |
| |
creating bones, detailed animations and importing |
| |
into UT2k4. |
|
|
a Weapon modeler; |
|
|
a Player modeler; |
| |
| Would
you like to help us out? Mail
me, drop by on the public forum or visit our crowded IRC channel
(#maxedout.ut2k4 on
Quakenet) |
| |
 |
|
Posted June 10th, 2004 by Dagroov |
| |
| |
| |
Interview |
 |
| |
|
CrashOverwrite
interviewed us for the Mod 'n Mod site. Be sure to check the
interview because it also contains some exclusive screenshots! |
|
.Here's an
excerpt:
|
| |
|
Q: How many
vehicles can we expect? What kind of vehicles? Planes or cars or maybe
boats?
A: Various cars and a helicopter with chaingun upgrade ;).
Q: Can we expect a singleplayer part or will you create a multiplayer
only mod?
A: We will create a multiplayer mod only, there are no plans for a
SP side of the mod yet...maybe in the far future.
Q: Which feature are you most proud of?
A: A feature that we call the onion-skins effect, I do not have a
good picture of it yet but you can compare it with the bulletdodging of an
agent (when you see faded 'left-overs' of the agent). That looks really
kewl. |
| |
| I
also like to note that our progress is going superb since a month, maps
are coming along nicely and we expect 2 models ingame, with new animation,
in the next 3 weeks. |
| |
 |
|
Posted May
25th, 2004 by Dagroov |
| |
| |
| |
IRC Channel! |
 |
| |
| Yes,
we finally have an IRC channel! The info: #maxedout.ut2k4 on
Quakenet. In need of a good conversation? Having idea's? Need to
share your thoughts? Drop by! |
|
Here is new concept art by
Snakeye, the agent this time. Also two new skinned weapon renders, the
Mossberg 590 Compact and Uzi.
|
|
|
|
|
|
|
|
And yes, what would we be
without good staff? Well once again:
|
|
Do you have experience in modding, some spare
time and you like to help us out? We are currently in need off:
|
|
|
an UVW Artist; |
| |
a Texture Artist; |
|
|
an Animator (!); |
|
|
and a Mapper |
| |
| Are
you interesting in fullfilling one of these positions? Mail
me or drop by on the public forum. |
| |
 |
|
Posted May
20th, 2004 by Dagroov |
| |
| |
| |
MO-DM and MO-Duel-Gasshuku |
 |
| |
| Sorry
for the long wait but the promissed map screenshots are finally here.
Behold MO-DM- \ MO-Duel-Gasshuku: |
| |
|
|
|
|
|
| Check
the rest of the screenshots on the Media
> Maps page. |
| Progress
is slow, especially without an animator and some staff members (including
me) are having examns in a few weeks so school is taking most of our time
(good luck to everybody). Also say 'hi' to our brand new skinner §naĸe. You will be seeing some skins he made is the next few weeks. |
 |
|
Posted June 14th, 2004 by Dagroov |