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About
 
Maxed Out is an Unreal Tournament 2004 Total Conversion that will feature the bullettime and movement as seen in the trilogy  'the Matrix'.
 
There will be different gametypes: Duel (like Jedi Knight II) - this will feature bullettime controlled by the players itself, Obj/TDM/DM - this will feature bullettime controlled by the world.
 
Maxed Out will also feature many different locations which like banks, highways and dojo's. The game will include various types of weapons, ranging from handguns to sniper rifles. Points are collected by killing opponents and completing objectives, and can be used at any time during the game to load new weapons, equiptment, ammunition and special abilities (via mobile- and ear phones). Also, a players dodge range, jump height and groundspeed will be affected by the number of guns they are holding. To counter the effects of this, players will have to decide which weapons to keep and which to throw away. Some weapons may also be held in akimbo mode, such as small machineguns and various handguns.
 
Player movement has also changed in key ways. Players can choose to activate complex mid-air stunts to evade enemy fire, including flips, rolls, hovering and even wall running.
 
A range of new mutators may also be included for use with Maxed Out, such as DSR InstaGib (with the DSR-1 Police Siper Rifle). Hopefully, mod makers will be able to create Maxed Out mutators and adding new weapons will be quick and simple.

 

Visit our IRC Channel: #maxedout on Gamesurge

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